Use case: stylized-concept. Asset type: a very high-resolution landscape 3D botanical construction and lifecycle sheet for Mini Acres. Match the attached owner-selected scene and crop sheet's premium realistic stylized rendering, natural material detail and warm but neutral studio illumination. Plain warm gray background, no scenery or people. The SAME plant structure in consistent scale across all angles, carefully labeled, botanically recognizable, readable for modeling. Top two-thirds: large mature FRONT, SIDE, REAR, THREE-QUARTER and TOP views plus one useful leaf/produce close-up. Bottom strip: six clearly separated three-quarter lifecycle stages, same soil footprint and viewing angle. Natural asymmetry, curved stems, real leaf veins and surface relief, believable varied growth. No flat geometric leaves, no toy look, no UI panels or invented timers. Subject: a small dense carrot patch with delicate finely divided fernlike green foliage, varied gently arched petioles, bright orange carrot shoulders just visible in dark soil. Mature views show the ABOVE-GROUND plant in soil, not full orange roots levitating outside the earth. A separate cutaway/root inset shows tapered ridged orange roots with fine root hairs and a fresh harvested bunch. Lifecycle labels SOWN SOIL, SEEDLING, YOUNG TOPS, ROOT FILLING, RIPE, HARVESTED / REGROWTH. The game's regrowth is a deliberate visual convention: in the last stage show persistent soil with new short green growth, not mature carrots instantly reappearing. Add a small EXHAUSTED AFTER FOUR HARVESTS inset of worked soil ready for reseeding. Distinct carrot leaf anatomy, no broad clover leaves, no grass tufts. Add an open wooden harvest crate containing carrots, multiple units, consistent with the source's crate style. No final timings or prices.