Use case: compositing / identity-preserve. Asset type: elevated working farm male farmer scene study. Input 1 is the exact elevated source scene; input 2 is the exact male identity. Replace ONLY the existing farmer with the man in input 2. Preserve the EXACT young adult male farmer from the identity sheet: warm lightly sun-kissed freckled skin, hazel-brown eyes, softly squared jaw, short tousled chestnut-brown wavy hair, warm smile, clean-shaven face, adult anatomy. Straw hat with charcoal ribbon, beige fine-plaid rolled-sleeve shirt, faded indigo denim bib overalls with brass hardware and cuffed legs, brown leather work boots. Maintain the same elevated camera, farm layout, red barn, clearly visible open entrance and unload area, stone well, crate shelter, fences, cow, established crop beds, readable paths, flower margins, hillside lake and countryside. Keep the man at the same gameplay scale and path position, carrying the same tomato crate toward the barn with both hands beneath it. The hat, chestnut short hair, shirt, overalls, boots, skin and silhouette must follow input 2. Preserve warm light, shadows, material detail and the source's natural landscape composition. No moved buildings or decorative changes, no second farmer, no text, no UI or watermark. An optional layout design example; buildings will remain player-placed in the game.