Use case: identity-preserve. Asset type: production character turnaround sheet for an actual 3D game model. Input 1 is the EXACT character identity and outfit to reproduce; ignore the blue border and rounded screenshot frame. Input 2 is the full scene showing the same farmer. Extract and faithfully reproduce THIS SAME WOMAN, not a new character inspired by her. Create a very high quality wide landscape 3D character model sheet on a plain warm light-gray studio background, full body shown at a large useful size in four evenly spaced orthographic views: front, left profile, back, and front three-quarter. All four show one consistent character in a relaxed A-pose, arms angled slightly away from the body, feet planted, no crate obscuring the outfit. Add one large cropped portrait of this exact face at the far right, smiling as in the reference, without a hat shadow hiding her face. The hat stays on in every full-body view. Labels only: FRONT, SIDE, BACK, THREE-QUARTER, FACE. Identity locks: appealing young adult woman, warm peach skin and subtle rosy cheeks/freckles, heart-shaped face with soft rounded cheeks and a small chin, large expressive hazel-brown almond eyes, small softly upturned nose, broad warm smile showing upper teeth, expressive arched dark brows. Chestnut-brown side-parted wavy hair with loose curling strands around her cheeks, gathered into a low loosely curled ponytail at the back, NOT a braid. Small gold hoop earrings. Preserve the reference's friendly premium animated-film character proportions, anatomy, facial structure and beauty. Adult body, not chibi, not a toy or a mannequin. Outfit locks: broad softly curved woven straw sun hat with dark charcoal-gray ribbon; beige/tan fine plaid collared work shirt, open at the neck, sleeves rolled to just below elbows; fitted faded blue denim dungarees/overalls with brass hardware, bib pocket, natural creases and real sewn seams, slim legs with turned-up cuffs; brown leather lace-up ankle work boots. Bare articulated hands. Material quality must match the source: woven straw fibers, fabric weave and plaid, faded denim with stitching and folds, natural skin, shaped flowing hair strands, supple aged leather. Soft neutral studio illumination preserves all details. The exact same face and costume in every panel. Do not simplify into generic low-poly geometry, a plastic cartoon, a straight braid, or a flat helmet of hair. No farm, no scenery, no extra props, no invented costume changes. This is a reference sheet, not a screenshot of gameplay.