Use case: stylized-concept. Asset type: faithful animal anatomy and texture reference sheet for a 3D game asset. Extract the SAME chestnut-brown and white dairy cow on the left of the supplied farm image. Create a high-resolution wide studio model sheet showing four large consistent views of that one cow: LEFT SIDE, FRONT, REAR, FRONT THREE-QUARTER, plus a large FACE DETAIL and a small COAT DETAIL. Warm gray background, soft natural studio light, feet on a flat ground plane, subtle contact shadows, no fence or scenery. Match the source cow's realistic bovine anatomy, mature healthy dairy proportions, gentle appealing face, long natural head, soft dark eyes INSET into their sockets, broad pale pink-gray textured muzzle, real nostril openings and mouth contours, small pale horns, large cupped chestnut ears with fine fur, white forehead blaze, chestnut head and large organically curved brown-and-white coat patches, slight visible udder, correctly articulated front knees and rear hocks, natural cloven hooves, long thin tail with dark tuft, simple leather collar and small brass bell. Warm cream highlights, short fine hair/fur with subtle direction and natural skin folds, not glossy plastic. Keep the animal believable and expressive exactly in the source's modern cinematic 3D visual style. Do NOT make an infant, round toy, mascot, bug-eyed cartoon, pig muzzle, goat legs, oversized horns, angular patch decals, or a generic black-and-white Holstein. All views must depict the same animal and coat layout. No extra animals or invented accessories.